
What inspired me was Sophie Jantak’s YouTube channel and the brilliant way she uses Grease Pencil. I started sincerely applying myself to learning Blender just a couple months ago to add environments to my comics and art, and increase my value as a freelancer. I illustrated two book covers in dioramas built with found materials and dolls I built from polymer clay. Before learning 3D modeling, I’d sculpted in polymer clay, wool, and mixed media. I’ve wanted to do 3D sculpting for a long time, but found the affordable program, Blender, impossible to understand.

Some old images that we created sculpting and making molds. Now Nomad offers the freedom to sculpt in your favorite place and their unleashed power. Now I had the tool and the printers had the resolution, so let’s go to build again little things!

SCULPTRIS PAINTING TUTORIAL UPDATE
If I am honest I played with both occasionally until last year with one update and a video of Glen from SouthernGFX about the power of Nomad, then the discovery of this community, and of course that opened again the drawer. I purchased Forger and months later Nomad, with the “later I will try it” while I busy with Blender and the sculpt tool, but ever attached to my desk. I have Sculptris or what is left of them. ZBrush still aren’t friends, the interface over the years is worst in my humble opinion. I’m comfortable with non-organic modeling so I need a way to practice organic modeling, Blender is perfect but with more polys the sculpt performance down. The 3D printers were starting but the definition was very low for my small elements.Īfter some years in the drawer, the project was reborn again, now I move to Blender and Sculptris, ZBrush I thought is very complex with a chaotic interface that all the time click here and there, and expensive if you don’t use it professionally, so I remain with Blender and Sculptris but the FMD 3D printers were not enough resolution for small things and resin printers like 3DFormlabs too expensive.ĭuring the sad pandemic time, I try to recover Blender and made some online courses that refresh and boost my skills. For this, my main tool was Sketchup where I designed to test de model and then manually sculpt the elements and create silicone molds for resin and white metal. Was a fun time building scenics and props. Then, over 2008 the 3D and the modeler join to create a product line to build scenics for tabletop games, from Warhammer to Flames of war, and make board games for clubs that play Bolt Action games or Blood Blowl fields. At young the 3D was captivate me, starting making logos with my Amiga 500 for a videos intro for a friend and then discovered 3DMax while studying.Īs background I’m a passionate modeler of planes at scale, making dioramas, painting, and playing wargames. First I’m not a 3D professional, my main profession is a developer and consulting for companies. Anyway, thanks for explaining all that.Here is my travel to 3D. I assume that's what you're talking about.


But I guess I'll have to slog through it like everyone else who doesn't have $1,000+ to shell out.Īs for the poly count, I've learned to use Blender's Clean Up feature, which works well, and I was able to reduce the poly count on my current model down to 5% of the original Sculptris obj file without losing much detail, so that's progress.
SCULPTRIS PAINTING TUTORIAL SOFTWARE
Literally the most aggravating software experience I've ever had (and that's saying something). I was kind of hoping to avoid Blender as much as possible, as every youtube Blender tutorial I try to follow turns into a nightmare, because the tutor's interface always looks different from mine, and I end up spending forever looking through menus, and even then sometimes can never find the option or button they are referring to. After spending the day trying different things, I think I can get what I want by just importing the Sculptris model into Blender, and then do the texture painting there. Hey kburkhart84, I really appreciate your feedback.
